
EASY TO LEARN
HARD TO MASTER!
Like in a MOBA videogame, fight across 3 lanes.
Outscore your opponent in each lane to claim its Crystal.
Control more Crystals to win the game!

BATTLEGROUND
Two symmetrical play areas face each other.
Each contains 9 spaces (3 lanes, each with 3 rows) to place your Champions, Creatures, and Lands.
Acquired Items during the game are placed next to your play area.

Game board sold separately

HOW TO WIN?

Collect more Crystals than your opponent
(depends on the chosen game format)
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In case of a tie, the winner is the one who purchased the most expensive Items
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You can only claim one Crystal per lane during a round

INITIAL SETUP
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Shuffle, then place 3 Crystals side by side in the center of the table between the two players.
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Create your DRAW DECK by shuffling your Champions, Creatures, and Lands cards face down.
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Set up your SHOP with your Items cards face up. (no Items in Blitz mode)
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Plan ahead where your future DISCARD PILE will be.
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Decide who goes first!

Game board sold separately
ROUND PHASES

Draw Phase
Each player draws 4 cards,
then 1 card after each card played.

Play your cards face up, one by one, taking turns, on your 9 slots.
Placement

Combat
Apply the card effects.
Compare Attack Points lane by lane.
The player with the highest score wins the lane’s Crystal.




Shop
Count the gold generated by your cards.
Buy Items to power up your next round.
Place your Items facing your rows
End of round
The player who wins 2 or 3 Crystals wins the round.
Discard all played cards before the next one.

CHOOSE YOUR GAME MODE
BLITZ!

5 minutes
2 Crystals to win
Draw/round : 9
No Items
CORE

15 minutes
4 Crystals to win
Draw/round : 3/3/3
Items
ARENA

30 minutes
6 Crystals to win
Draw/round : 9
Items

CARD TYPES

Crystals
These are the victory points! At the end of each lane, the player with the highest total Attack Points on that lane wins a Crystal.
Champions
The most powerful cards in the game, unique to each Faction.
Creatures
Provide Attack Points and generate Gold during the buying phase.
Lands
Shape the battlefield by adding effects and bonus Attack Points to adjacent cards. They can dramatically shift the outcome of a round.




Items
Permanent bonuses for the row where they’re placed. Purchased from your Shop and activated at the start of the next round.
Only one Object per row is allowed.
CARDS ANATOMY


CARD PLACEMENT MATTERS!
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Many cards boost adjacent ones, creating powerful spatial combos.
Every move can shift the outcome of a round—rows, columns, and zones all interact!

A ROUND IN DETAIL
Draw Phase
→ Each player draws 4 cards, then 1 card after each card they play.
You may mulligan any or all of your 4 starting cards once.
Placement Phase
→ Players take turns placing one card (face up) on one of the 9 slots in their zone.
→ Once placed, cards can’t be moved unless they have a special ability.
→ Destroyed cards or cards that can’t be placed due to an effect go to the discard pile.
→ You can’t place a card on a slot where a card was destroyed.
Combat Phase
→ Resolve card effects.
→ Compare Attack Points lane by lane, including bonuses from adjacent cards and Items.
→ The player with the highest score wins the lane’s Crystal. In case of a tie, the Crystal stays for the next round.
Shopping Phase
→ Count the gold generated by your cards.
→ Buy Items to strengthen your next round. Unused gold is lost.
→ Place your Items facing your rows.
→ Items apply their effects starting from the next round.
Reset Phase
→ The player who wins 2 or 3 Crystals wins the round.
→ Discard all cards played this round.
→ Keep unplayed cards in hand.
→ Place new Crystals.
→ Switch the starting player for the next round.

